A downloadable game

  • So I made a Flappy bird clone as my first (no tutorial) project using SFML and C++. I made pretty much everything inside this game 
  • I made the code 
    • (But I did use AI and Online resources for learning (How vectors work/How to resize them/How to encrypt data/ etc).
  • I personally made all of the Sprites. 
  • I got a lot of the sounds online (royalty free, I think) and made some of the SFX using SDX - SoundDevX. 
  • My documentation for the games code exists as versions from 0.1-1.1! 
  • I also have a self-review showing my thoughts and etc. on my Game.
  • All of the Assets/Sounds/Font are available inside of Assets and are free of charge. (At least the ones I made)
  • All you need to play the game is the exe and Assets and Data file if there is anything else idk why its there.
  • Just unzip and play. (I think I didn't try it yet.)
  • If you want to reset the data erase "highscores.dat". inside of Data file.


I got some IRL comments / QNA 

 -> I thought 1 2 3 4 5 were, if you press jump once it jumps a little if you press it 2 times its higher etc.

--> Those are the pillar heights in the local-Multiplayer


-> Instead of writing things like 165 p/s write jump ( what does p/s mean?) 

--> It meant pixels/sec


-> The theme is irregular 

--> I know I was experimenting with the sprites quite a lot


-> I would explain the mechanics more if I were you, I didn't know it was local-multiplayer 

--> Ill try to explain more next time.


-> How do you play Multiplayer 

--> One person controls the spider (jump using arrow buttons) 

---> The other person controls the pillar height using the keyboard numbers 1, 2, 3, 4, 5. 1 being the lowest placed pillar and 5 being the Highest placed pillar.


-> Why do the pillars not spawn when I press them right away 

--> Because the pillars are registered and they come up in the order you press them

 ---> So if you press 1, five times it will spawn 5 pillars at location 1 before doing what you did afterwards.


Ill try to answer any other questions in the comments!

Updated 6 hours ago
Published 2 days ago
StatusReleased
Release date 2 days ago
AuthorCubeKio
Made withSFML
Tags2D, Arcade, Casual, Indie, infinite-runner, jumping, Local multiplayer, Pixel Art, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerLocal multiplayer
Player count1 - 2
AI DisclosureAI Assisted, Code

Download

Download
Flying Spider.zip 3.5 MB

Install instructions

Download the file +  unzip and play the exe file.

Comments

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I would love feedback on How the Game looks + Feels + Mechanics

I would also love if I could get any suggestions on how to improve the different aspects in the code + Art + sound + game Feel.

I really love the buttons :)

Thank you for playing.