
Flying Spider (Flappy Bird ++)
A downloadable game
- So I made a Flappy bird clone as my first (no tutorial) project using SFML and C++. I made pretty much everything inside this game
- I made the code
- (But I did use AI and Online resources for learning (How vectors work/How to resize them/How to encrypt data/ etc).
- I personally made all of the Sprites.
- I got a lot of the sounds online (royalty free, I think) and made some of the SFX using SDX - SoundDevX.
- My documentation for the games code exists as versions from 0.1-1.1!
- I also have a self-review showing my thoughts and etc. on my Game.
- All of the Assets/Sounds/Font are available inside of Assets and are free of charge. (At least the ones I made)
- All you need to play the game is the exe and Assets and Data file if there is anything else idk why its there.
- Just unzip and play. (I think I didn't try it yet.)
- If you want to reset the data erase "highscores.dat". inside of Data file.
I got some IRL comments / QNA
-> I thought 1 2 3 4 5 were, if you press jump once it jumps a little if you press it 2 times its higher etc.
--> Those are the pillar heights in the local-Multiplayer
-> Instead of writing things like 165 p/s write jump ( what does p/s mean?)
--> It meant pixels/sec
-> The theme is irregular
--> I know I was experimenting with the sprites quite a lot
-> I would explain the mechanics more if I were you, I didn't know it was local-multiplayer
--> Ill try to explain more next time.
-> How do you play Multiplayer
--> One person controls the spider (jump using arrow buttons)
---> The other person controls the pillar height using the keyboard numbers 1, 2, 3, 4, 5. 1 being the lowest placed pillar and 5 being the Highest placed pillar.
-> Why do the pillars not spawn when I press them right away
--> Because the pillars are registered and they come up in the order you press them
---> So if you press 1, five times it will spawn 5 pillars at location 1 before doing what you did afterwards.
Ill try to answer any other questions in the comments!
| Updated | 6 hours ago |
| Published | 2 days ago |
| Status | Released |
| Release date | 2 days ago |
| Author | CubeKio |
| Made with | SFML |
| Tags | 2D, Arcade, Casual, Indie, infinite-runner, jumping, Local multiplayer, Pixel Art, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| AI Disclosure | AI Assisted, Code |
Download
Install instructions
Download the file + unzip and play the exe file.





Comments
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I would love feedback on How the Game looks + Feels + Mechanics
I would also love if I could get any suggestions on how to improve the different aspects in the code + Art + sound + game Feel.
I really love the buttons :)
Thank you for playing.